Nomadic Pleasure (1/1)
Reduces the amount of client dissatisfaction caused by moving a client to another room.
DIY-guys (3/3)
Reduces the cost of repairing bedrooms.
Level 2
Armour-plating (3/3)
Reduces the chances that a bedroom is destroyed by a client.
Crystal Ball (1/1)
Lets you know exactly when the client will make their next request (click on them, then use the "examine" option).
Padded Cell (3/3)
When you sacrifice a client at the Institute of Happiness, there is a chance that your other clients won't lose satisfaction points.
Level 3
Mastery: Pyromaniacs (2/2)
Reduces the chances of Pyromaniacs destroying their bedroom (the chances of equipment being destroyed will remain unchanged).
Mastery: Hysterical Types (1/2)
Increases the base satisfaction score of all future Hysterical Types.
Level 4
Toughened Equipment (2/2)
Reduces the chances that any equipment in the rooms will be destroyed when guests leave.